The bland keyboard rarely stands out of all the machines on which they’re found, though it is a vital component of every desktop or notebook computer ever made. Typing text on a keyboard isn’t difficult — if it inputs something, then it must at least be working. Generally speaking, gaming keyboards are a little more complex, with extras that are meant to boost the player’s gaming experience. I suggest you download Mad Catz’s Strike (ST.R.IK.E..). Seven key keyboard hopes to do just that, equipped with a touchscreen, detachable components, alternate key caps, and a software suite to harness the package as a whole. Our attention was certainly captured by this input device as it had far more bells and whistles than the average input device. The price tag of $300 seems steep, but does it offer enough special features to justify the price? Discover the answer in the following paragraphs.
Look and feel
The majority of keyboards follow a somewhat predictable pattern With 26 letters squeezed between a handful of punctuation keys, a couple of buttons, and other buttons thrown in for good measure. An ordinary rectangle frame, a fragile palm rest, and a light logo usually fill out the hardware. What do you think of our progress I’ll tell you one thing. This is STRIKE. This one keeps the necessary keys, of course, but plays fast and loose with the traditional I find this to be an edgy, modular-looking beast. It’s not the first time I’ve seen the Catz’s industrial style, either — the STREAK. This product is derived from the Rat line of pointing devices of the same company. The 7 has sharp lines, matte surfaces and metal undercarriage. Three swappable palm rests (one featuring a horizontal scroll wheel and a customizable button) and a four-toggle function strip that can be detached to isolate the 10-key, arrow, and navigation buttons are also part of the keyboard’s adaptability. This motley collection of components is held together by a touchscreen hub called “V.E.N.O.M.,” which offers two USB ports, productivity apps, and up to 36 programmable macros (to be discussed
We review the STRIKE 7 gaming keyboard, which boasts a more modular design with plastic tabs that snap onto the palm rests. After the connection is locked in, the connection feels solid, but installing or removing the rests feels dicey – a broken plastic fastener could ruin what is otherwise a comfortable palm rest. I was pleasantly surprised that nothing broke, nonetheless we were extremely cautious. There is not much weak linkage in the rest of the setup S.T.R.I.K.E. is the remainder of the book. On the underside of the 7’s undercarriage, the parts latch onto strong metal projections. Active components and the V.E.N.O.M. are linked by a mini-USB cable in black and red. Input from the peripheral is piped into the PC by the console. It is possible to swap out the black WASD and arrow keys with two additional sets, each featuring a red accent or indentation. A more modular gaming keyboard is being reviewed. The Strike 7, though it offers swappable components, a removable island with a touchscreen hub, benefits from a number of limitations. The keyboard on the peripheral must stand up on its own. All other input options aside, the standard keys should be able to provide enough input a more complicated issue than it seems — keyboard bias runs strong in the PC gaming community and not just any randomly arranged block of keys is good enough. While there are numerous factors to consider when choosing a gaming device, there are two larger categories you should consider Both membrane and mechanical components are present. STRike is, as its name suggests, a system of attack. Although 7 falls into the former camp, it tries to satisfy the latter by matching the actuation force with Cherry MX Blue mechanical switches even as it mimics the feel of the older MX Browns. With this design, you get a board that is responsive to reasonable amounts of pressure. Similarly, the membrane bubbles supporting the key caps are quite springy, and they make the keyboard feel less bulky and spongy than some of the cheaper alternatives. Despite the small amount of travel before registering press, it doesn’t make quick double-tap actions difficult. Gamers who watch their actions per minute will find it comforting to know that the keys can sustain up to seven simultaneous inputs, dispelling ghosting fears for the most part. Moreover, it has quite a few neat features that make it suitable for normal typing — and it quickly became this editor’s daily driver. It may be a disappointment for mechanical diehards who are used to a grittier, more tactile feel, but for most gamers, the S.T.R.I.K.E. won’t disappoint. Using membrane input correctly is demonstrated in a number of ways in 7.
Touchscreen and software
A little while ago we mentioned the “V.E.N.O.M.” console – the brains, touchscreen and USB hub of the keyboard. There is a piece of the S.T.R.I.K.E. for virtually everything. It is a crucial part of the greater setup that the 7 snakes its way to this touchable control center. There are levers sticking out of the unit, as well as buttons for switching between programmable profiles and returning to the home screen, making the unit look like a sci-fi device from the 1990s.
One quickly realizes that only a small number of these channels will appear to be much used. A touchscreen lag makes it tough to trust tools such as the stopwatch and timer, and the memo app only saves data locally, with no way to export notes to a PC should one wish to save them. Users have access to on-screen volume settings and media controls directly from the keyboard, which allow them to control the sound levels for microphones, web browsers, and general volume as well. When the screen is properly calibrated, it works well, There is still a resistive, single-touch experience, and it isn’t as responsive as we would like. In addition to adding some stylish flair, the hub also allows users to customize the keyboard by choosing from 16 million different colors. The V.E.N.O.M.’s macro menu is one of its best features, thanks to its emphasis — like that of the Combine the STRIKE with the Pre-Secure. VE.N.O.M. ‘s macro app, a companion to 7, offers 36 touch controls across three programmable In addition to delayed and timed key presses, limited mouse actions can also be played back and a custom icon can be added for each macro. You are only limited by how much effort and time you are willing to invest in your utility. This keyboard review of the DNP Strike 7 keyboard shows that compressing complicated commands into easy-to-use macros is a challenging task. With its standard profile editor, Mad Catz tries to mitigate the effort, but the S.T.R.I.K.E. takes the effort to the next level. With more than twenty submenus, icon editors and programmable modes, 7 is inundated with dated functions. In addition, we regret the fact that the profile editor would shine in conjunction with Mad Catz’s Rat mousing peripheral. Although the S.T.R.I.K.E. shares the same design language, the design of the wheel is different. Unlike previous versions of the program, 7’s editor simply offers more options than it can handle, making what was once a simple and intuitive tool more complicated. A second, more serious problem is that the software’s full potential has yet to be realized. At this point, the profile editor is limited to reprogramming the macro keys that Mad Catz added to the standard keyboard layout — 36 touchscreen macros, four function bar buttons, and five toggles surrounding While that’s all well and good, those arrow-adjacent buttons hint at the possibility of a WASD game pad with one-handed operation that isn’t supported by software. Strike will be enhanced by adding more steps. With the removable numpad of the 7, you can access all the features of With just the four-toggle function strip and active palm rest, users can build a left-handed standalone controller that could have been used in place of a WASD gaming controller — one catch is that the arrow keys are not reprogrammable to represent alphabetic keys. While the C1-C5 buttons around the side bar and active control can easily be changed to represent these WASD adjacent keys, the side bar and control panel toggles cannot. This hardware configuration is so obvious that the lack of software support is almost unbelievable. The most committed gamers may of course go through the trouble of forcing their games to use the arrow keys, but we are baffled by Mad Catz’s rejection of a software solution.
In the market for a new keyboard, gamers have plenty of options to choose from, but products that boast the S.T.R.I.K.E. design may be the ones worth considering. There are not many operating systems with a feature set as unique as Windows 7. Even so, there are other options. A $250 alternative to Razer’s V.E.N.O.M. keyboard, Razer’s DeathStalker Ultimate keyboard is a popular choice. With a gesture-friendly touchpad, a robust interface and 10 macro buttons, each of which has its own embedded LED display, this control unit offers a range of features. As well as offering an evolved software solution, it allows gamers to re-assign any key on the controller to whatever function they prefer. The DeathStalker’s chiclet keyboard might not be the best option for players who like their keys arranged as they please. Mad Catz also offers a S.T.R.I.K.E. keyboard. It costs $200, which is nearly the same price as the S.T.R.I.K.E. keyboard. It’s like a 7 except that it lacks a I.Y.E. is about seeing through the eyes of others. The “command module” that takes its place offers a built-in timer, media buttons, three game modes and nine physical macro keys — and it could be just the right compromise for gamers who don’t need touch support on all of their devices.
Games with a high level of difficulty know these Choosing a premium piece of gear can be fairly expensive, and the S.T.R.I.K.E. costs more than many premium pieces of kit. No exception can be made in this case. In the event that you are smitten by its metallic chassis and playful touchscreen, you will find yourself $300 lighter in the chest. There is a steep price tag here, even for a high-end gaming keyboard, and it’s hard to say whether the premium is worth the cost. True, the STRIKE is a threat. The 7 is a high-quality build, with a fancy modular part-switching and membrane keys that are among the best non-mechanical actuators we’ve used, but the touchscreen hub it touts as its selling point is not worth the $100 price tag. Although the V.E.N.O.M. includes a few applications and a program launcher, we found its unique touch experience difficult to work into our gaming routine. If touchscreen macro toggles are more your thing, consider There’s really no reason not to switch to number 5 — it offers all the best features of number seven, but costs a third less.